Category Archives: Adobe

Unit Testing in AEM (thinking loud)

Unit testing is an art – an art that doesn’t need to be confined to boundaries drawn decades back. AEM has made unit testing even more tough with its evolution and people are still trying to find the best fit aka what will work for them.

This article tries to explain some of my thoughts and what ways i would like to tackle unit testing in AEM and it’s not traditional in any ways.

I dont think there is one right way of doing it and this is just a beginning….

AEM Development Workflow – Part 3 (Coding Old School)

The journey was nothing but painful all along the way. It took me 5 hours to do what should have been a few minutes job. The Site developer had the code up and running in a HTML file in a browser and all I had to do was to make it work “as is” within CQ. It seemed like the Force of Nature were working against me and everything I did, had a problem in it. I finally got it up and running (the designs done match off as is still), but it was excruciating pain.

AEM Development Workflow – Part 2 (finding the problem)

The AEM workflow problem is not really an inefficiency in the handover of HTMLs to CQ developers but how we should have been writing the code to begin with. We start here by seeing where the problem starts and how the code has been written. Unfortunately, we do see the OOTB Code in AEM as provided by Adobe itself are not coded to solve the problem. When I speak with Adobe they make it clear that these are reference sites and are to used as “Self-learning” but little did they know at the time that people will take this a practice and convert this into a culture.

Tip: Using AEM Developer Tools for Eclipse

This is a key step, and unless you get all those dependencies and if your project is brand new your project will not compile. If you are using an existing project it may just work if you have added those dependencies, but from experience as we dont compile JSPs those dependencies will not kick in. The code still works on CQ server because those dependencies are available at runtime.

AEM Development Workflow – Part 1 (introduction)

What I want to do here is to compare 3 workflows and see what each one has to offer and what’s the best possible way to remove this inefficiency or improve productivity.
1. Follow the current set of technologies JSP-Java but change the way of working aka different set of tools, trainings and processes
2. Use Sightly ~ the new templating language pushed by AEM
3. Use other templating languages like handlebars or angular which are more platform agnostic and goes beyond just CMS and AEM (old school application development also fits)

Caching Architecture (Adobe AEM) – Part 1

Cache (as defined by Wikipedia) is a component that transparently stores data such that future requests for data can be faster. I hereby presume that you understand cache as a component and any architectural patterns around caching and thereby with this presumption I will not go into depth of caching in this article. This article will cover some of the very basics of fundamentals of caching (wherever relevant) and then will take a deep dive into the point-of-view on the caching architecture with respect a Content Management Plan in context to Adobe’s AEM implementation.

 

Problem Statement

Principles for high performance and high availability don’t change but for conversation sakes lets assume we have a website where we have to meet the following needs.

  • 1 Billion hits on a weekend (hit is defined by a call to the resource and includes static resources like CSS, JS, Images, etc.)
  • 700 million hits in a day
  • 7.2 million page views in a day
  • 2.2 million page views in an hour
  • 80K hits in a second
  • 40K page views in a minute
  • 612 page views in a second
  • 24×7 site availability
  • 99.99% uptime
  • Content availability to consumers in under 5 minutes from the time editors publish content

While the data looks steep┬áthe use case is not uncommon one. In current world where everyone is moving to devices, and digital there will be cases when brands are running campaigns. When those campaigns are running there will be needs for support such steep loads. These loads don’t stay for long but when then come they come fast, they come thick and we will have to support them.

For the record, this is not some random theory I am writing, I have had the opportunity of being on a project (I cant name) where we supported similar number.

The use case I picked here is of a Digital Media Platform where we have a large portion of the content is static, but the principles I am going to talk here will apply to any other platform or application.

Flash player 10

Code named Astro, Flash Player 10 beta was released. Some of the key features 3D effects Custom filter and effects Advanced Text Layouts Enhanced Drawing APIs Visual Performance Improvements Direct access to local file system – read more Release notes.

A partnership of its kind

Adobe announced Open Screen Project which kicks off May 1. Pretty influential group of leaders come together to create a consistent runtime environment that removes barrier of delivery of content and applications to everything.